Dragon Ball GT - Final Bout

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Published
1997
Added
2026-06-09
Platform
PlayStation

Overview

Play Dragon Ball GT - Final Bout online

Rediscover Dragon Ball GT - Final Bout, the classic 1997 PlayStation fighting gem. Fight in nostalgic 3D arenas with Super Saiyan 4 transformations and experience authentic Dragon Ball combat from the GT era. A must-play for retro enthusiasts.

Dragon Ball GT - Final Bout gameplay overview

Dragon Ball GT - Final Bout is a polygon-based PlayStation fighter from 1997 that was many Western fans' first taste of a 3D Dragon Ball game. Playing this felt like unlocking a secret vault from Toei Animation, offering direct control over Goku, Vegeta, Pan, and Trunks in sprawling arenas where you could actually soar around those trademark rock pillars to dodge a volley of ki blasts. Dragon Ball GT - Final Bout is a PlayStation entry prepared for browser play, with platform, controls, and play context worth checking before launch.

  • Dragon Ball GT - Final Bout version details: Dragon Ball GT - Final Bout is a PlayStation entry prepared for browser play, with platform, controls, and play context worth checking before launch.
  • Groundbreaking 3D Arena Battles: Instead of side-scrolling 2D planes, this game broke ground with full 360-degree 3D movement on the original PlayStation hardware, letting you fly around the Cell Games ring or Planet Tuffle in a way that felt revelatory back in '97.
  • Definitive Late-90s Roster: You got Super Saiyan 4 Goku—a form barely seen in the West at the time—alongside mainstays like Piccolo and Mr. Satan, plus GT-exclusive villains like Super 17 and Omega Shenron straight from the anime's finale.
  • Signature Moves With Weight: Executing a Kamehameha wave wasn't just a quick cutscene; you'd hold the charge button, watch Goku's aura flare with a distinct PlayStation-era sound cue, then release a slow, chunky beam that carried real visual heft for the era's hardware.

Why play Dragon Ball GT - Final Bout on Retro Games Zone?

For anyone who missed the Japanese imports back in the day, Final Bout represents a pure, undiluted artifact from when 3D anime fighters were new and clunky in the best way possible. Load times might test your patience, but landing a raw, unassisted Super Saiyan 4 Dragon Fist on a friend who just wasted their ki is the kind of mid-90s thrill modern fighters can't replicate.

  • A Prototype For Budokai's Spectacle: You can see the direct lineage from Final Bout's cinematic zoom-ins during melee clashes to later PS2-era games; its attempt at slow-motion impacts when punches landed was ambitious for the original PlayStation and a prototype for the cinematic flair that later defined the franchise in games like Budokai Tenkaichi.
  • The Audiovisual Time Capsule: From the crunchy, compressed voice samples yelling 'Kaioken!' to the grainy, pre-rendered background of Snake Way, this game absolutely drips with late-90s localization charm before digital voice acting became standardized.
  • High-Stakes, Slow-Burn Combat: Modern fighters are about stringing 50-hit combos in seconds; here, a basic punch or kick feels significant because movement is deliberate, and a special move costs most of your ki meter—every action has tangible, sometimes punishing, weight.

FAQ

Why is the movement so stiff and awkward at first?

That 'tank control' feel was incredibly common for early 3D fighters trying to handle full-arena battles on a single PlayStation D-pad; it takes an hour or two to get the muscle memory for flying in one direction while aiming an attack in another, but once you're used to it, the pace of combat actually feels intense and strategic.

Is Baby-Vegeta actually playable, or do I have to unlock him?

You can play as Super Baby 2, but only after finishing the 'What If' story path in GT mode. Defeat each CPU opponent under specific conditions—like not using a single ki blast against Kid Goku—to unlock him and access the final battle against Golden Great Ape Baby at the end of that branch.

I've heard the Japanese version is different—how so?

The non-JP version is basically a straight port of 'Dragon Ball: Final Bout,' a slightly earlier revision. It has some altered damage values and one less arena to speed up load times for the Western market, which some purists say slightly throws off the balance, especially for high-level fights with Omega Shenron.