Cadillacs & Dinosaurs (930201 etc)

Cadillacs & Dinosaurs (930201 etc)

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Penguin Brothers (Japan)

Penguin Brothers (Japan)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Neo Bomberman

Neo Bomberman

Donkey Kong (US set 1)

Donkey Kong (US set 1)

Snow Bros. 2 - with new elves

Snow Bros. 2 - with new elves

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Pac-Man (Midway)

Pac-Man (Midway)

Bubble Bobble

Bubble Bobble

Snow Bros. - Nick & Tom (set 1)

Snow Bros. - Nick & Tom (set 1)

The King of Fighters 2002 Super (bootleg) [Bootleg]

The King of Fighters 2002 Super (bootleg) [Bootleg]

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug 3 (NGM-2560)

Metal Slug 3 (NGM-2560)

Tumble Pop (World)

Tumble Pop (World)

Pang (World)

Pang (World)

Ghosts'n Goblins (US)

Ghosts'n Goblins (US)

Knights of the Round (911127 etc)

Knights of the Round (911127 etc)

Neo Turf Masters / Big Tournament Golf

Neo Turf Masters / Big Tournament Golf

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Street Fighter III 2nd Impact: Giant Attack (USA 970930)

Street Fighter III 2nd Impact: Giant Attack (USA 970930)

Kung-Fu Master

Kung-Fu Master

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

Garou - Mark of the Wolves (NGM-2530)

Garou - Mark of the Wolves (NGM-2530)

Double Dragon (Neo-Geo)

Double Dragon (Neo-Geo)

The King of Fighters '97 oroshi plus 2003 [Bootleg]

The King of Fighters '97 oroshi plus 2003 [Bootleg]

Shinobi (set 6, System 16A, unprotected)

Shinobi (set 6, System 16A, unprotected)

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

Aero Fighters 2 / Sonic Wings 2

Aero Fighters 2 / Sonic Wings 2

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The Punisher (930422 etc)

The Punisher (930422 etc)

Mega Man 2 - the power fighters (960708 USA)

Mega Man 2 - the power fighters (960708 USA)

Pac-Man Plus

Pac-Man Plus

Dig Dug (rev 2)

Dig Dug (rev 2)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe (set 6, US, 8751 317-123A)

Golden Axe (set 6, US, 8751 317-123A)

Super Pang (World 900914)

Super Pang (World 900914)

Neo-Geo Cup '98 - The Road to the Victory

Neo-Geo Cup '98 - The Road to the Victory

Pac-Mania

Pac-Mania

The King of Fighters 2003 (NGM-2710)

The King of Fighters 2003 (NGM-2710)

Frogger

Frogger

Spin Master / Miracle Adventure

Spin Master / Miracle Adventure

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

The King of Fighters '94 (NGM-055)(NGH-055)

The King of Fighters '94 (NGM-055)(NGH-055)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Bad Dudes vs. Dragonninja (US)

Bad Dudes vs. Dragonninja (US)

Black Tiger

Black Tiger

The King of Fighters 2002 (NGM-2650)(NGH-2650)

The King of Fighters 2002 (NGM-2650)(NGH-2650)

Metal Slug 4 (NGM-2630)

Metal Slug 4 (NGM-2630)

Green Beret

Green Beret

Demon Front (V105)

Play Demon Front (V105) free online on Retro Games Zone. Start instantly with no downloads, then discover more Classic Arcade games.

Published
2002
Added
2026-06-09
Platform
Classic Arcade

Overview

Play Demon Front (V105) online

Experience classic arcade action in Demon Front, a nostalgic 2002 run-and-gun shooter from IGS. Battle hordes with upgradable weapons, pet companions, and retro boss fights that define side-scrolling shoot 'em ups for vintage gaming fans.

Demon Front (V105) gameplay overview

Firing up the IGS arcade hardware, Demon Front throws you into a 2D side-scrolling war against demon hordes back in 2002. As an elite soldier, you fight across varied battlegrounds with an ever-upgrading arsenal and a unique pet companion by your side.

  • Demon Front entry snapshot
  • A Run-and-Gun Power Fantasy: Movement feels fluid and responsive as you dash, crouch, and platform through chaotic levels. The intensity isn't random—it’s a finely tuned arcade loop where you learn to navigate dense patterns of plasma fire and demonic mini-bosses, like the wall-crawling arachnid in Stage 2.
  • An Inventory, Not Just a Gun: You don’t just grab a better weapon, you build a tactical loadout. Picking up a flamethrower icon changes your primary fire dramatically, the L-Spread shotgun scatters in a different pattern, and the Wave Gun pierces straight through lines of enemies. Swapping on the fly to match the situation is the key to survival, not just mindless shooting.
  • Your Pet Is Another Weapon: You can’t ignore your sidekick. The pet system isn’t a gimmick—in the later, brutal stages, deploying my 'Dragon Pet' for its sweeping flame attack was often the clutch move to clear a screen when I was cornered. Leveling them up by grabbing specific orbs fundamentally changes your game plan, which was a smart twist for a shooter of this era.

Why play Demon Front (V105) on Retro Games Zone?

It delivers that authentic, teeth-gritting arcade experience where every quarter counts, but folds forward-thinking mechanics like the pet system into a classic formula. This gem from 2002 represents the culmination of what shooters learned from earlier hits, while offering its own distinct flavor.

  • Classic Arcade play value: short sessions, quick restarts, and score-focused play.
  • A Test of Skill Over Grind: Modern games often let you brute-force your way through content. Demon Front won't—there are moments, like the twin tank siege late in the run, where only specific weapon positioning and mastering a dodge rhythm will save you. Overcoming that through practice was the real prize when the high score table updated.
  • It's a Museum of Aesthetic Craft: From the dark, industrial textures of the mech factory to the organic, dripping horror in the final demon lairs, the handcrafted sprite work tells its world's story. Sound-wise, the synthesized gunfire layered with driving, grungy BGM perfectly fills that arcade ambiance so many later shooters tried to replicate artificially.
  • Progression You Hold in Your Hands: The reward loop isn’t an abstract experience bar; it’s that flamethrower crating those charging ogres you struggled with before, making you feel powerful in new ways. The satisfaction comes from seeing immediate changes in your effectiveness based purely on your skill at snagging power-ups and controlling your improved toolset.

FAQ

Is the difficulty curve as punishing as other arcade shmups?

Yes, but in a 'learnable fair' way like older Metroids. The initial stages act as the tutorial. The real challenge kicks in from Stage 3 onwards. There's a sharp difficulty peak in the factory mech-level that often eats newcomer quarters; surviving that demands the skill and prioritization IGS built into its core systems.

What's the most overlooked mechanic in the heat of battle?

Ducking. Modern shooters condition you to jump for hitscan, yet so many of the early and mid-game demons and turrets specifically fire projectiles at two distinct heights—a wide top beam and a low laser sweep. I found that simply waiting to crouch on the low attacks while keeping the standard height shots in mind made the bridge-crossing sections less of a bulletstorm nightmare.

How vital is the pet to beating the final level?

I personally wouldn't recommend trying for the Stage 6 ending (and the V105 version's true ender) at max difficulty if the pets (especially the damage-dealers) are still at level 2 or less. The extra bit of crowd chip damage they provide can draw minor heat away before the screen becomes overwhelming. Think of them as an optional, but invaluable, auxiliary bullet shield that can push DPS at the right moment against tentacle boss add phases.