Cadillacs & Dinosaurs (930201 etc)

Cadillacs & Dinosaurs (930201 etc)

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) [Bootleg]

Penguin Brothers (Japan)

Penguin Brothers (Japan)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Street Fighter II' - Champion Edition (street fighter 2' 920513 etc)

Neo Bomberman

Neo Bomberman

Donkey Kong (US set 1)

Donkey Kong (US set 1)

Snow Bros. 2 - with new elves

Snow Bros. 2 - with new elves

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410)

Pac-Man (Midway)

Pac-Man (Midway)

Bubble Bobble

Bubble Bobble

Snow Bros. - Nick & Tom (set 1)

Snow Bros. - Nick & Tom (set 1)

The King of Fighters 2002 Super (bootleg) [Bootleg]

The King of Fighters 2002 Super (bootleg) [Bootleg]

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500)

Metal Slug 3 (NGM-2560)

Metal Slug 3 (NGM-2560)

Tumble Pop (World)

Tumble Pop (World)

Pang (World)

Pang (World)

Ghosts'n Goblins (US)

Ghosts'n Goblins (US)

Knights of the Round (911127 etc)

Knights of the Round (911127 etc)

Neo Turf Masters / Big Tournament Golf

Neo Turf Masters / Big Tournament Golf

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004)

Street Fighter III 2nd Impact: Giant Attack (USA 970930)

Street Fighter III 2nd Impact: Giant Attack (USA 970930)

Kung-Fu Master

Kung-Fu Master

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

SNK vs. Capcom - SVC Chaos Super Plus (bootleg) [Bootleg]

Garou - Mark of the Wolves (NGM-2530)

Garou - Mark of the Wolves (NGM-2530)

Double Dragon (Neo-Geo)

Double Dragon (Neo-Geo)

The King of Fighters '97 oroshi plus 2003 [Bootleg]

The King of Fighters '97 oroshi plus 2003 [Bootleg]

Shinobi (set 6, System 16A, unprotected)

Shinobi (set 6, System 16A, unprotected)

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

The King of Fighters '97 Plus 2003 (bootleg / hack) [Bootleg]

Aero Fighters 2 / Sonic Wings 2

Aero Fighters 2 / Sonic Wings 2

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The King of Fighters 2001 Plus (set 1, bootleg / hack) [Bootleg]

The Punisher (930422 etc)

The Punisher (930422 etc)

Mega Man 2 - the power fighters (960708 USA)

Mega Man 2 - the power fighters (960708 USA)

Pac-Man Plus

Pac-Man Plus

Dig Dug (rev 2)

Dig Dug (rev 2)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe: The Revenge of Death Adder (World, Rev B)

Golden Axe (set 6, US, 8751 317-123A)

Golden Axe (set 6, US, 8751 317-123A)

Super Pang (World 900914)

Super Pang (World 900914)

Neo-Geo Cup '98 - The Road to the Victory

Neo-Geo Cup '98 - The Road to the Victory

Pac-Mania

Pac-Mania

The King of Fighters 2003 (NGM-2710)

The King of Fighters 2003 (NGM-2710)

Frogger

Frogger

Spin Master / Miracle Adventure

Spin Master / Miracle Adventure

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA)

The King of Fighters '94 (NGM-055)(NGH-055)

The King of Fighters '94 (NGM-055)(NGH-055)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA)

Bad Dudes vs. Dragonninja (US)

Bad Dudes vs. Dragonninja (US)

Black Tiger

Black Tiger

The King of Fighters 2002 (NGM-2650)(NGH-2650)

The King of Fighters 2002 (NGM-2650)(NGH-2650)

Metal Slug 4 (NGM-2630)

Metal Slug 4 (NGM-2630)

Green Beret

Green Beret

Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222)

Play Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) free online on Retro Games Zone. No downloads.

Published
1996
Added
2026-06-09
Platform
Classic Arcade

Overview

Play Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) online

Relive the 90s arcade era with Samurai Shodown IV! Dive into classic 2D fighting with iconic Neo Geo weapon-based combat, stunning retro pixel art, and the return of Amakusa in this legendary title.

Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) gameplay overview

Released by SNK in 1996 for the Neo Geo MVS system, this fourth mainline entry directly continues the narrative from Samurai Shodown II, with Shiro Tokisada Amakusa resurrected as the central antagonist. It delivers the series' quintessential weapon-based combat, refining and adding new systems that make every duel a tense, deliberate test of patience. Many consider this the final pure pixel art standout release of the series before the hardware shift.

  • Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) version details
  • The 'Slash,' 'Bust,' and 'Gaiden' System: Slash picks the classic movesets you remember, Bust completely changes the properties of specials for veterans, and Gaiden offers the wild, mechanically unique newcomers like Kazuki and Iroha. You’re essentially choosing your fighter’s fighting style before the match even starts, giving some fighters two distinct identities.
  • A Refined and Volatile Combat Philosophy: The pace is measured; fights are won from the sweet spot of your katana’s reach. A single heavy slash takes off a huge chunk of health, creating those ‘make your move count’ moments that feel more like a duel. I've spent half a match just backdashing into perfect spacing for Haohmaru’s far reaching D and C kicks.
  • Nakoruru with a Fox: The inclusion of 'Mamahaha Naks' isn't just a novelty. As Nakoruru, performing her secret entrance via a special joystick rotation and button sequence at the character select screen swaps your hawk for her white fox, giving you access to her ice wolf, Kari, and completely different special move inputs.

Why play Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) on Retro Games Zone?

This game asks you to forget everything you know from relentless combo-heavy fighters and appreciate the chess game of weapon spacing. There’s a distinct, authentic satisfaction to playing it now that modern fighters rarely replicate; it's unforgiving and deliberate in a way that makes every victory feel earned.

  • gameplay fit: short sessions, quick restarts, and score-focused play.
  • The High-Stakes Drama of Neo Geo Pixel Perfection: The presentation is peak-90s SNK craft: from the opening cinematic stills to the massive, character-specific explosion effects on heavy attacks and the iconic, dramatic announcer. The tension ramps up perfectly when your POW meter turns into the flickering, dangerous MAX state.
  • A Masterclass in Asymmetric Balance: Every character breaks traditional fighting game rules because weapons alter the playing field. Fighting Hanzo as Galford requires navigating unpredictable teleports and clone attacks, while facing Shizumaru means dealing with his massive umbrella pokes. It ensures matchups never feel like mirror matches.
  • The Evolution of the Samurai Shodown System Finalized: It perfected the 'two-player story mode' feel from its predecessor, letting you pick Slash, Bust, or Gaiden and see how those choices colored your path to Amakusa. This was the system's last hurrah in 2D; every frame of animation feels like SNK squeezing every ounce of skill from their seasoned spriters.

FAQ

I can't reliably do Hanzo's teleport. Is something wrong?

Probably not! Hanzo's teleport depends on randomizing the input, which is incredibly authentic to the feeling of ninja unpredictability but sometimes frustrating to lose because of RNG. The inputs and destination vary slightly each time you perform it as part of his core identity.

Is Gaiden Galford or regular Haohmaru considered top tier?

The competitive scene at the time heavily favored Gaiden Kazuki for his long-range, unblockable projectile set-ups, and Haohmaru Slash for his consistent, hard-hitting normals. But the disarm mechanic means tier lists are less solid—a single disarming slash can level the field against any "top" character.

The 'Happōzeme' (power up) mode: When do I ever use it?

When entering the final round, you can press start during the 'ROUND 3' call to activate it! This locks your Rage at the halfway point, preventing you from reaching MAX. It's a trade-off some players prefer, especially if you feel a full Rage gauge makes you commit to obvious, easily-blocked super attacks.